Super Dense
Super Dense is a high-gravity planet (beware of fall damage!) composed of randomly chosen biomes (both on the surface and underground), similarly to other randomized planets (Shadow and Unknown).
- Outputs of Atmospheric Condenser on this planet are the same as on normal planets (Garden, Eden, etc.), regardless of the primary biome.
- All species of bees have normal production (no bonus/penalty for biome).
Environmental hazards
Super Dense planets have randomly chosen hazards, similarly to Unknown planets.
- See the page Unknown for "how it works" information.
List of all possible hazards
Possible hazards are picked from a smaller list than for Unknown planets. For example, a Super Dense planet can't have an Erchius Ghost. It also won't have Lethal hazards (which require 80% resistance to negate them). On the other hand, some "easier" hazards (like Mild Poison or Tropical Humidity) are also not available for Super Dense planets.
These are internal IDs of hazards (e.g. ffbiomecold1
is Mild Cold and ffbiomecold3
is Extreme Cold).
Category | Possible hazards |
---|---|
cold | ffbiomecold2, ffbiomecold3 |
heat | ffbiomeheat2, ffbiomeheat3 |
natureStings | desertweathernew, desertweathernewdeadly, beesting |
aether | aetherweathernew |
electric | ffbiomeelectric1, ffbiomeelectric2, ffbiomeelectric3 |
radiation | radioactiveweathernew2 |
poisons | biomepoison2, biomepoison3, protoweather |
sulphuric | sulphuricweathernew, sulphuricweathernew2 |
gases | fu_nooxygen, helium3, shadowgasfx, weakpoison |
pressure | wet |
dark | superdarkstatlarge, superdarkstatmid, superdarkstat |
insanity | tarslow, slow |
time | fuelectromagneticweather |
Details
- Name: Super Dense
- Tier: 5 - 10.4
- Gravity: 100 - 170
- Found around stars: Frozen Star, Fiery Star, Binary Star
- Light level (day): 0.07 - 0.86: 0.78 (18%), 0.57 (17%), 0.73 (12%), 0.77 (12%), 0.26 (8%), 0.71 (6%), 0.68 (5%), 0.43 (4%), 0.46 (3%), 0.09 (2%), 0.11 (2%), 0.12 (2%), 0.18 (2%), 0.3 (2%), 0.39 (2%), 0.56 (2%), 0.1 (2%), 0.34 (2%), 0.48 (2%), 0.49 (2%), 0.61 (2%), 0.86 (2%), 0.07 (1%), 0.36 (1%), 0.5 (1%), 0.6 (1%), 0.69 (1%)
- Average output of Wind Turbine: 0W - 12W: 6W (16%), 9W (16%), 8W (14%), 10W (9%), 11W (9%), 2W (7%), 3W (7%), 12W (7%), 1W (5%), 5W (5%), 7W (5%), 0W (3%), 4W (3%)
Layers
Screenshots not shown (too many biomes).
Layer | Primary region | Secondary regions | Dungeons |
---|---|---|---|
Surface |
Mountainous III
biome ID: mountainous3 Weather poolsType 1 (average wind: 6W) Atropus
biome/region ID: atropus Status effects
Weather poolsType 1 (average wind: 10W) Crystalline
biome/region ID: crystalmoon Weather poolsType 1 (average wind: 3W)
Type 2 (average wind: 4W) Ice Waste
biome/region ID: icewaste Status effects
Weather poolsType 1 (average wind: 9W)
Type 2 (average wind: 8W) Type 3 (average wind: 8W) Type 4 (average wind: 8W) Infernus
biome/region ID: infernus Status effects
Weather poolsType 1 (average wind: 6W)
Type 2 (average wind: 5W)
Type 3 (average wind: 8W)
Type 4 (average wind: 10W) Cyber Sphere
biome/region ID: metallicmoon Status effects
Weather poolsType 1 (average wind: 10W) Sulphuric
biome/region ID: sulphuric Status effects
Weather poolsType 1 (average wind: 11W)
Type 2 (average wind: 11W)
Type 3 (average wind: 10W)
Type 4 (average wind: 11W) Wasteland
biome/region ID: urbanwasteland Weather poolsType 1 (average wind: 5W)
Type 2 (average wind: 9W)
Type 3 (average wind: 8W)
Type 4 (average wind: 3W) Type 5 (average wind: 1W) Type 6 (average wind: 7W) Type 7 (average wind: 9W) Type 8 (average wind: 9W)
Type 9 (average wind: 11W) Type 10 (average wind: 6W)
Type 11 (average wind: 6W)
Type 12 (average wind: 9W) Alien
biome/region ID: alien Status effects
Weather poolsType 1 (average wind: 3W) Eyepatch
biome/region ID: eyepatch Flesh
biome/region ID: flesh Desert
biome/region ID: desert Status effects
Weather poolsType 1 (average wind: 0W)
Type 2 (average wind: 2W) Type 3 (average wind: 1W)
Type 4 (average wind: 9W)
Type 5 (average wind: 7W) Type 6 (average wind: 8W)
Type 7 (average wind: 12W) Colourful
biome/region ID: colourful Bones
biome/region ID: bones Scorched
biome/region ID: scorchedcity Status effects
Weather poolsType 1 (average wind: 12W)
Type 2 (average wind: 12W) Volcanic
biome/region ID: volcanic Status effects
Weather poolsType 1 (average wind: 2W) Type 2 (average wind: 2W) Geode (biome)
biome/region ID: geode Rust
biome/region ID: rust |
Eyepatch
biome/region ID: eyepatch Flesh
biome/region ID: flesh Desert
biome/region ID: desert Colourful
biome/region ID: colourful Bones
biome/region ID: bones Geode (biome)
biome/region ID: geode Rust
biome/region ID: rust Ash Garden
biome/region ID: ashgarden Caliche Vein
biome/region ID: calichefield Dry Riverbed
biome/region ID: dryriverbed |
|
Subsurface |
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Underground1 |
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Underground2 |
|||
Underground3 |
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Core |
Moon Core Layer
biome ID: mooncorelayer |
||
Atmosphere |
Atmosphere
biome/region ID: atmosphere |
||
Space |
Elder Asteroids
biome/region ID: elderasteroid Asteroids
biome/region ID: asteroids Erchius Asteroids
biome/region ID: erchiusasteroid Gleaming Asteroids
biome/region ID: gleamingasteroid Ice Asteroids
biome/region ID: iceasteroids Flesh Blobs
biome/region ID: fleshasteroid Tentacle Mass
biome/region ID: tentacleasteroid Slime Asteroids
biome/region ID: slimeasteroid |