Nocturn Array
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Nocturn Array | |
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Generates energy out of darkness. Can potentially generate 10W. | |
Category | wire |
Rarity | rare |
Price | 300 |
Colony tags | science macabre madness |
ID | fu_nocturnarray |
Unlocked by The Void (Metaphysics tree).
Nocturn Array is the opposite of Solar Panel. The darker it is around the Nocturn Array, the more power it will generate. Its maximum output is 10W (in complete darkness).
Unlike the solar generators, Nocturn Array doesn't have any higher-tier upgrades like Solar Tower.
Power output
- If light <= 0.01, Nocturn Array produces 10W.
- If 0.01 < light <= 0.15, it produces 8W.
- If 0.15 < light <= 0.35, it produces 5W.
- If 0.35 < light <= 0.5, it produces 3W.
- If light > 0.5, then it doesn't produce anything.
Nocturn Array is affected by light of torches, etc., but for this calculation they are considered to be 3 times less bright than they really are (see List of lights for how bright are the light sources).
Unlike the Solar Panel, Nocturn Array can work underground, and it doesn't care about day/night cycle. However, it doesn't work when submerged in liquids.
How to obtain
Power Station
|
Power sources | |
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Low-tech (fuel) | Alternator Generator (=4W) · Combustion Generator (=12W) · Hydraulic Dynamo (5-21W, depending on fuel) |
Low-tech (renewable) | Solar Panel (<=4W) · Solar Array (<=10W) · Solar Tower (<=24W) · Wind Turbine (<12W) · Weather Beacon (tool to check light/wind level) |
Madness | Neuro-Psionic Generator (=60W) · Nocturn Array (<=10W, renewable) |
Advanced | Fission Reactor (10-360W, depending on fuel, + has useful byproducts) · Small Fusion Reactor (15-360W, depending on fuel) · Large Fusion Reactor (35-600W, depending on fuel) · Quantum Reactor (60-620W, depending on fuel) |
Precursor | Precursor Reactor (up to 1055W, noncraftable: can only be found) |