Solar Array
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Solar Array | |
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Uses sunlight to generate electricity. It can generate much more power than smaller units. Can potentially generate over 10W. | |
Category | wire |
Rarity | common |
Price | 300 |
Colony tags | science |
ID | fu_solararray |
Unlocked by
Improved Solar Cells (Electronics tree).
![](/images/2/2c/Node_icon_fu_power.solar2.png)
Solar Array is an improved Solar Panel.
Mechanics
Maximum power: 10W on normal planets (up to 20W is possible in highly unusual conditions).
While the Solar Array is in the world, it checks light level (number between 0 and 1) and the environment and adjusts its output every 10 seconds based on the following criteria:
- Solar Array doesn't produce any power during the night (even if the area seems well-lighted), when underground (where Survivor players can't beam up), when submerged (in liquid or gas) or if the light level is lower than 0.2.
- If the Solar Array is on a ship, player station, or in an asteroid belt orbiting a star, it always produces 8.75W of power regardless of light or day/night cycle.
- On regular planets it produces between 2.5W and 20W of power: 2.5W if
0.21 <= light < 0.54
, 5W if0.55 <= light < 0.64
, 7.5W if0.65 <= light < 0.74
, 10W if0.75 <= light < 0.84
, and (10 * (1 + light))W iflight >= 0.85
. Light levels higher than 1 are considered to be 1.- Note: maximum light level for brightest planets (Garden, Eden, etc.) is 0.78 during the day, so 10W is the maximum. Very few planets have variants with 0.86 light (only 1 out of 6 Frozen Moon planets, 1 out of 9 Proto Worlds, etc.).
- Background walls behind the Solar Array don't reduce the power directly, but they reduce the light level, and can bring it below the minimum 0.2.
- Artificial light (torches, etc.) doesn't provide power.
How to obtain
Power Station
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Used for
Power Station
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Power sources | |
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Low-tech (fuel) | Alternator Generator (=4W) · Combustion Generator (=12W) · Hydraulic Dynamo (5-21W, depending on fuel) |
Low-tech (renewable) | Solar Panel (<=4W) · Solar Array (<=10W) · Solar Tower (<=24W) · Wind Turbine (<12W) · Weather Beacon (tool to check light/wind level) |
Madness | Neuro-Psionic Generator (=60W) · Nocturn Array (<=10W, renewable) |
Advanced | Fission Reactor (10-360W, depending on fuel, + has useful byproducts) · Small Fusion Reactor (15-360W, depending on fuel) · Large Fusion Reactor (35-600W, depending on fuel) · Quantum Reactor (60-620W, depending on fuel) |
Precursor | Precursor Reactor (up to 1055W, noncraftable: can only be found) |