Fission Reactor

From Frackin' Universe Wiki
Jump to navigation Jump to search
Item icon isn fissionreactornew.png Item image isn fissionreactornew.png
Fission Reactor
Uses radioactive materials to generate power. Generates 10-360W, each fuel slot outputs independently. Higher power creates radiation. Left Input: On/Off Switch
Category wire
Slot count 6
Rarity common
Price 11000
Colony tags science power radioactive
ID isn_fissionreactornew

Fission Reactor uses radioactive materials to generate power. It can generate from 10W up to a maximum of 360W with all four fuel slots used. Higher power will be highly radioactive.

Mechanics

The Fission Reactor's interface has six slots. The first four slots on the top, labelled Fuel Slots, are where fuel for the Fission Reactor is inserted, while the other two slots below, labelled Waste, are where Toxic Waste and Tritium Rod produced by the reactor are stored.

While fuel is inside the reactor, each slot has a chance to decay every second with the chance depending on the fuel type. If a slot decays, then one fuel item in that slot is consumed, a piece of Toxic Waste appears in a Waste slot, and a rod of Tritium has a 50% chance of appearing in the other Waste slot (if Tritium is created, a second piece of Toxic Waste is generated).

The Fission Reactor accepts the following inputs:

Fuels (s) Power (W) Average time per decay (s)
Tritium Rod 10 40
Deuterium Rod 15 50
Uranium Rod 20 90
Plutonium Rod 30 90
Neptunium Rod 40 90
Thorium Rod 50 90
Enriched Uranium Rod 60 120
Enriched Plutonium Rod 70 180
Solarium Star 80 240
Ultronium Rod 90 300
Purrpetual Energy 120 500

Total reactor power is the sum of the power outputs of all fuel slots (for example, if one slot has Solarium Stars and another has Uranium Rods, then the total power is [80W + 20W =] 100W).

Radiation

While the Fission Reactor is running, a hidden value called radiation, which always falls within the number range [0, 120], increases by 2*(total power - 4) units per second. If the stack of Toxic Waste in the Waste slot is 75 units or larger, radiation increases by another 5 units per second (regardless of whether the reactor is running). When a fuel item decays, radiation increases by another 5 units for each filled waste slot (10 if both slots are filled); in the case that the slot containing Toxic Waste cannot hold any more items, additional Toxic Waste items will drop onto the ground and raise radiation by another 5 units.

Radiation is reduced by 5 units per second if the Fission Reactor is turned off (by wiring Off signal to its left Input) or contains no fuel.

If radiation is high enough, all entities close to the Fission Reactor will be hit by radiation projectiles every second. You will then get radiation sickness & get damage from it. Higher radiation increases the range at which you will get sick (maximum of 16 tiles around the placement point).

Presence of blocks between player and reactor is irrelevant: it doesn't protect from radiation.

How to obtain

Power Station

Items crafted here

Power sources
Low-tech (fuel) Alternator Generator (=4W) · Combustion Generator (=12W) · Hydraulic Dynamo (5-21W, depending on fuel)
Low-tech (renewable) Solar Panel (<=4W) · Solar Array (<=10W) · Solar Tower (<=24W) · Wind Turbine (<12W) · Weather Beacon (tool to check light/wind level)
Madness Neuro-Psionic Generator (=60W) · Nocturn Array (<=10W, renewable)
Advanced Fission Reactor (10-360W, depending on fuel, + has useful byproducts) · Small Fusion Reactor (15-360W, depending on fuel) · Large Fusion Reactor (35-600W, depending on fuel) · Quantum Reactor (60-620W, depending on fuel)
Precursor Precursor Reactor (up to 1055W, noncraftable: can only be found)