Away In A Longship

From Frackin' Universe Wiki
Jump to navigation Jump to search
Missions & Dungeons
Dark Cavern (T1) · Ancient Temple (T2) · Verdant Ruins (T2) · Sunset Riders (T3) · Away In A Longship (T3) · Castle Takeshi (T3) · Snow Crash (T4) · Forest of Fae (T5) · Grand Arena (T5) · Precursor Ruins (T5) · Evernight Jungle (T5) · Letheia Labs (T6) · Infiltration (T6) · Tower Invincible (T6) · Brine Star (T6+) · Sky Boulevard (T6+) · Hydro Center (T6+) · Delta Freya II (T7) · Letheia Facility (T8) · Mount Gigant (T8) · Highway Havoc (T8)

Away in a Longship is an extra dungeon categorized as threat 3. Talk to S.A.I.L. to beam there.

Acquisition
You will need to find and interact with a map to unlock the quest and the dungeon location in S.A.I.L. interface. The map can be found in Alpaca houses. Alpaca can be found in Alpine biomes in Vanilla, so i guess you can find them there in FU aswell.
Quest Rewards
25 Titanium Bars, 25 Tungsten Bars, 1 Loot Box, 1 X'i Relic, 1 Skimbus Figurine, 5000 Research, 2000 Pixels
Item Requirement
A light source is required for the underground path. Ropes or Double Jump is required for the bridge path.

Dungeon Guide

This mission will oppose you mostly to Alpacas warriors who wield melee weapons or bows. One of the two available paths will have more monsters and traps instead.

Monastery

You will start the mission inside the Glitch monastery. Feel free to look around, but the containers in the monastery only have low quality loot (small ammount of pixels, ropes etc...). Once you are ready, exit the monastery through the gate to the right. Cross the fields and you will reach the monastery wall. The lever to open the gate is a the top of the wall. Keep going to the right and you will reach a very long wooden bridge. Once you reach the middle, the bridge will blow up, giving you 2 paths to complete this dungeon: if you fall from the bridge, you will land in the lake below you. You will be able to reach some ruins full of monsters and traps. If you manage to cross the bridge, you will clash with the Alpacas invading forces.

Crossing the bridge

If you want to cross the bridge, you will need some extra gear since you cannot reach the end of the bridge before it blows up with normal speed. Something as simple as a Double Jump tech or ropes can allow you to cross it if you jump right after you hear the *bip* signaling that the charges will explode. Right after the bridge, 3 Alpacas are guarding some wooden platforms. You will then reach a small ruined building made of stones. Entering it will make 3 Alpacas spawn inside the building. To the right of this building, 2 Alpacas are patrolling. You will then reach another small ruined building with an Alpaca upstairs. Entering the building will once more spawn 3 Alpacas. 2 other Alpacas are patrolling to the right of this building. You will the find yet another building guarded by an Alpaca, with 4 more spawning once you get inside. Climb on the top of the building, where 2 more Alpacas are waiting you. Using your Sphere tech, you can also reach a small opening on the wall to the right to get a chest. The head to the right inside the building with the massive door in the background. While crossing this hallway, Alpacas will come out of the doors in the background: first 3 Alpacas will spawn in front of you, then 3 Clpacas will spawn in front of you with 3 more in your back. Open the gate with the lever and you will reach the boss to the right.

Going through the ruins

If you could not cross the bridge or prefer to explore old ruins over battling Alpacas, head to the right of the lake under the bridge. Dive and you will find a passage leading you inside some castle remains. Pull the lever to open the hatch leading below. You can safely jump down, as a pond of water will mitigate fall damage. At the bottom of this pond, a small opening that you can cross with a Sphere tech will lead you to a room with one of those pixels dispensers. Exit the room to the right and watch out for the spikes in the hallway. 3 Swarpions will spawn after you jump over the second set of spikes. You will then reach a room with 2 tables. Between the two, a pressure plate on the floor will make bombs fall from the roof, so jump over it. Exit the room to the right and climb down the stairs. You will reach a small stone platform where 4 Batongs attack you. Go through the platform and keep climbing down the stairs. The room opened by the pressure plate to the right can be opened by having a crew member or a pet standing on the plate while you enter the room, but since the room only contains a bookshelf with a random Glitch codex entry, I wouldn't bother. Keep climbing down and you will reach a hallway with 2 poison pools. Jump above those and you will reach an empty throne room before starting to climb your way back to the surface.

Exit the throne room and start climbing your way up until you find an Oculomelon growing on your way. The stairs after that Oculomelon are guarded by 4 Batongs and boulders will roll down the stairs. Right after the boulders spawning point, one of the steps on the stairs is rigged with a pressure plate that will rain down bombs on you. Keep climbing and you will reach a small room. Exit to the right and you will find another set of stairs with boulders rolling down. After passing those last boulders, keep climbing up the stairs and you will reach the surface, where the boss awaits you to your right.

Boss and end of the dungeon

Before entering the arena through the one-way gate, climb up the platforms in front of the gate and you will find a checkpoint. Once you are ready, head inside the arena. The boss of this dungeon is an Alpaca with way more hp than the other ones you faced before. He can either wield his bow or his sword. After 20 seconds, 2 additional Alpacas will come to assist the boss, and 2 more will spawn after 30 seconds. The exit door to the right of the arena will only open when there's no ennemy in the arena, so if you manage to kill the boss before the other ennemies spawn, the door will open but it will close as soon as the adds spawn. The boss will drop high tier treasure when he dies (rng weapons, Manipulator Module etc...).

Exit the arena to the right and you will reach the last room of the dungeon, where you'll find the diamond pedestal to turn in the quest, a teleporter to get back to your ship, a few chests and an Ancient Essence dispenser. There's also 3 locked room above you. To open them, you need to find 3 hidden switches hidden through the dungeon. The Secrets section lead you to the walkthrough to find those.

Secrets

You can find a few hidden chests in this dungeon, aswell as more loot behind the 3 locked gates at the end of the dungeon. Check out this page to find out how to reach them.