Felin
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While they have slight frames that make the a bit more frail than others, the Felin are cats through-and-through. They are able to leap high, and suffer only half the normal effect of a long fall. They are swift to move, and have the instincts of a predator. This means every strike from a Felin is a dangerous one with the right gear. They are lethal close-range combatants that make great use of daggers and fist weapons.
To play this race, you must have the Felin Race Mod installed.
Diet
Carnivore
Advantages
- (Mod-Native): 75% Fall Damage Reduction
- (Mod-Native): 25% Jump Bonus
- 6% Speed
Favored Play Style
Melee
Immunities
Attribute Adjustments
- HP: 22
- Energy: 5
- Attack Power: 5
- Defense: 0
Resistances
Physical | Electric | Fire | Ice | Poison | Shadow | Cosmic | Radiation |
---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 40 | 40 | 0 | 0 |
Racial Benefits/Penalties
- Hunter's Claw: (Requires to be set to F key as a tech.) So long as you have an open hand, you can slash at an opponent with a claw; this counts as a Hunting Weapon, and does damage based on your equipment and overall physical damage. The claw also does minimal environmental damage, so it can also be used for digging/cutting.
Environmental Bonuses/Penalties
- Jungle, Primeval, Forest and Rainforest biomes: 10% Energy, 5% Protection
Combat Perks/Penalties
- Fist: 12% Damage
- Dagger: 1% Crit Chance
- Dual Fist/Dagger: 3% Damage, 1% Crit Damage
- Dual Fist: 8% Speed, 5% Jump
- Pistol/Machine Pistol: 1% Crit Chance, 2% Crit Damage