Cultist Lair
The Cultist Lair is an unused vanilla major dungeon that was introduced in 1.4.
It is a RNG dungeon, consisting of either a right or left facing entranceway, which then descends into 3 floors below the surface. The Lair is filled with a variety of cultists and tripods.
Frackin Universe has adopted this cut dungeon and modified it slightly. It still retains its function as a base of operations for the Occassus cult, but the triplods have been replaced with Cultist Scandroids, and a wider variety of cultists now inhabit the bunker.
On top of this, the dungeon is now tile-protected, by means of a shield generator located at the end of the dungeon. There is a small chance that a cultist general will spawn in the shield generator room.
Cultist Lairs appear primarily on the following planets:
- Unknown
- Shadow
- Super Dense
- Dark Primeval
- Nightmare Atropus
- Chromatic
- Red Desert
- Dark Red Desert
- Dark Tundra
- Dark Ice Waste
- Dark Infernus
- Penumbra
- Proto World
- Tar Ball
- Rainforest
- Wasteland
This dungeon features randomized spawners.