Submachine Gun

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Submachine Gun is a one-handed procedurally generated ranged weapon model.
It can be common, uncommon, and rare. Common Submachine Guns will shoot bullets, while uncommon and rare ones will shoot elemental plasma shots.

Base Statistics

  • Base DPS: 8.0-9.0 health/s (Common), 8.5-9.5 health/s (Uncommon/Rare)
  • Fire Time: 0.08(Uncommon/Rare)/0.09(Common)-0.15 seconds between singly-fired shots (~6.7-11.1(Common)/12.5(Uncommon/Rare) shots/s)
  • Energy Usage: 24.0-27.0 energy/s (Common), 25.5-28.5 energy/s (Uncommon/Rare)
  • Fire Mode: Automatic, Burst
  • Bullets per Burst: 2-4
  • Burst Spacing: 0.075 seconds between consecutive bullets
  • Knockback: 4-8 (extremely weak to weak knockback)
  • Crit Chance: 1%
  • Base Crit Damage Bonus: +3 damage (Common), +4 damage (Uncommon), +5 damage (Rare)

Elemental Damage

Uncommon and rare Submachine Guns are assigned one of seven elements (non-physical damage types) on generation. Though both uncommon and rare Submachine Guns exhibit elemental visuals, only rare Submachine Guns inflict status effects.

  • Fire (Attack).pngFire: Inflicts Burning
  • Frost (Attack).pngIce: Inflicts Frost
  • Poison (Attack).pngPoison: Inflicts Poisoned
  • Electric (Attack).pngElectric: Inflicts Electrified
  • Radioactive (Attack).pngRadiation: Inflicts Radiation Burn
  • Shadow (Attack).pngShadow: Inflicts Shadow Gas
  • Cosmic (Attack).pngCosmic: Inflicts Armor

Special Attacks

Submachine Guns, like most one-handed weapon types, cannot generate with any special attacks.

Name Pool

https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/items/active/weapons/ranged/machinepistol/swtjc_ewg_smgnames.config

Craftable Variants

Currently, Submachine Guns are only procedurally generated, meaning they can only be encountered through chests.

Data

itemName: swtjc_ewg_commonsubmachinegun, swtjc_ewg_uncommonsubmachinegun, swtjc_ewg_raresubmachinegun