Maces

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Mace is a one handed procedurally generated melee weapon model. They cannot be aimed directionally, and swing in whatever direction the player is facing.

Base Statistics

  • Base DPS: 7.0-8.8 health/s (Common), 7.2-9.0 health/s (Uncommon), 7.5-9.2 health/s (Rare)
  • Fire Time: 0.8-1.3 seconds between 1x-damage attacks (~0.8-1.3 1x-damage attacks/s)
  • Combo Progression:
  1. First Strike: 0.9x damage, 15 default knockback
  2. Second Strike: 0.7x damage, 15 default knockback
  3. Third Strike: 1.0x damage, 15 default knockback
  • Crit Chance: 1%
  • Base Crit Damage Bonus: +1 damage (Common), +2 damage (Uncommon/Rare)

Elemental Damage

Uncommon and rare Maces are assigned one of seven elements (non-physical damage types) on generation. Neither uncommon nor rare Maces inflict elemental status effects.

Special Attacks

Maces, like most one-handed weapon types, cannot generate with any special attacks.

Name Pool

https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/items/active/weapons/melee/mace/macenames.config

Craftable Variants

https://github.com/sayterdarkwynd/FrackinUniverse/tree/master/items/active/weapons/melee/mace

Data

itemName: fucommonmace, fuuncommonmace, furaremace