Maces
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Mace is a one handed procedurally generated melee weapon model. They cannot be aimed directionally, and swing in whatever direction the player is facing.
Base Statistics
- Base DPS: 7.0-8.8 health/s (Common), 7.2-9.0 health/s (Uncommon), 7.5-9.2 health/s (Rare)
- Fire Time: 0.8-1.3 seconds between 1x-damage attacks (~0.8-1.3 1x-damage attacks/s)
- Combo Progression:
- First Strike: 0.9x damage, 15 default knockback
- Second Strike: 0.7x damage, 15 default knockback
- Third Strike: 1.0x damage, 15 default knockback
- Crit Chance: 1%
- Base Crit Damage Bonus: +1 damage (Common), +2 damage (Uncommon/Rare)
Elemental Damage
Uncommon and rare Maces are assigned one of seven elements (non-physical damage types) on generation. Neither uncommon nor rare Maces inflict elemental status effects.
Fire: Inflicts Burning
Ice: Inflicts Frost
Poison: Inflicts Poisoned
Electric: Inflicts Electrified
Radiation: Inflicts Radiation Burn
Shadow: Inflicts Shadow Gas
Cosmic: Inflicts Armor
Special Attacks
Maces, like most one-handed weapon types, cannot generate with any special attacks.
Name Pool
Craftable Variants
https://github.com/sayterdarkwynd/FrackinUniverse/tree/master/items/active/weapons/melee/mace
Data
itemName: fucommonmace, fuuncommonmace, furaremace