Longswords

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Longsword is a one handed procedurally generated melee weapon model. It functions as a one-handed counterpart to vanilla broadswords, and as such, function in similar fashion; they cannot be aimed directionally, outside swinging in whatever direction the player is facing. It can be common, uncommon, and rare.

Base Statistics

  • Base DPS: 7.5-8.5 health/s (Common), 7.6-8.75 health/s (Uncommon), 7.7-9.0 (Rare)
  • Fire Time: 0.8-1.0 seconds between 1x-damage attacks (~1.0-1.3 1x-damage attacks/s)
  • Combo Progression:
  1. First Strike: 1.0x damage, 15 default knockback
  2. Second Strike: 0.7x damage, 10 default knockback
  3. Third Strike: 0.8x damage, 15 default knockback
  • Crit Chance: 1%
  • Base Crit Damage Bonus: +5 damage

Elemental Damage

Uncommon and rare longswords are assigned one of seven elements (non-physical damage types) on generation. Neither uncommon nor rare longswords inflict elemental status effects.

Special Attacks

Longswords, like most one-handed weapon types, cannot generate with any special attacks.

Name Pool

https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/items/active/weapons/melee/longsword/swordnames.config

Craftable Variants

https://github.com/sayterdarkwynd/FrackinUniverse/tree/master/items/active/weapons/melee/longsword

Data

itemName: fucommonlongsword, fuuncommonlongsword, furarelongsword