High-Caliber Pistol

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High-Caliber Pistol is a one-handed procedurally generated ranged weapon model.
It can be common, uncommon, and rare. Common High-Caliber Pistols will shoot bullets, while uncommon and rare ones will shoot elemental plasma shots.

Base Statistics

  • Base DPS: 6.5-7.5 health/s (Common), 7.0-8.0 health/s (Uncommon/Rare)
  • Fire Time: 1.0-2.5 seconds between shots (0.4-1.0 shots/s)
  • Energy Usage: 19.5-22.5 energy/s (Common), 21.0-24.0 energy/s (Uncommon/Rare)
  • Knockback: 10-20 (weak to average knockback)
  • Crit Chance: 2% (Common), 3% (Uncommon), 4% (Rare)
  • Base Crit Damage Bonus: +4 damage (Common), +5 damage (Uncommon), +6 damage (Rare)

Elemental Damage

Uncommon and rare High-Caliber Pistols are assigned one of seven elements (non-physical damage types) on generation. Though both uncommon and rare Beam Pistols exhibit elemental visuals, only rare High-Caliber Pistols inflict status effects.

  • Fire (Attack).pngFire: Inflicts Burning
  • Frost (Attack).pngIce: Inflicts Frost
  • Poison (Attack).pngPoison: Inflicts Poisoned
  • Electric (Attack).pngElectric: Inflicts Electrified
  • Radioactive (Attack).pngRadiation: Inflicts Radiation Burn
  • Shadow (Attack).pngShadow: Inflicts Shadow Gas
  • Cosmic (Attack).pngCosmic: Inflicts Armor

Special Attacks

High-Caliber Pistols, like most one-handed weapon types, do not possess any special attacks.

Name Pool

https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/items/active/weapons/ranged/pistol/swtjc_ewg_revolvernames.config

Craftable Variants

High caliber handguns can be crafted at the armorworks and it’s upgrades.

Tier 1: Iron magnum

Tier 2: Tungsten revolver

Tier 3:

Data

itemName: swtjc_ewg_commonrevolver, swtjc_ewg_uncommonrevolver, swtjc_ewg_rarerevolver