Fd:Automatic Shotgun
Automatic Shotgun is a two-handed procedurally generated ranged weapon model.
It can be common, uncommon, and rare. Common Automatic Shotguns will shoot bullets, while uncommon and rare ones will shoot elemental plasma shots.
Base Statistics
- Base DPS: 11.5-12.5 health/s (Common), 12.0-13.0 health/s (Uncommon/Rare)
- Fire Time: 0.15-0.35 seconds between shots (~2.9-6.7 shots/s)
- Energy Usage: 34.5-37.5 energy/s (Common), 36.0-39.0 energy/s (Uncommon/Rare)
- Bullets per Shot: 5-8
- Knockback: 3-6 (very weak knockback)
- Crit Chance: 2%
- Base Crit Damage Bonus: +4 damage (Common), +5 damage (Uncommon), +6 damage (Rare)
Elemental Damage
Uncommon and rare Automatic Shotguns are assigned one of seven elements (non-physical damage types) on generation. Both uncommon and rare variants will inflict status effects with special attacks. For vanilla elements (Fire, Ice, Poison and Electric), only rare Automatic Shotguns will inflict the appropriate elemental status effect with the primary attack. For elements added by Frackin' Universe (Radiation, Shadow and Cosmic), both uncommon and rare Automatic Shotguns will inflict the appropriate elemental status effect with the primary attack.
- Fire: Inflicts Burning
- Ice: Inflicts Frost
- Poison: Inflicts Poisoned
- Electric: Inflicts Electrified
- Radiation: Inflicts Radiation Burn
- Shadow: Inflicts Shadow Gas
- Cosmic: Inflicts -Armor debuff
Special Attacks
Automatic Shotguns, like most two-handed weapon types, can generate with one of a variety of special attacks.
Vanilla Special Attacks
Special Attack | Code Name | Common? | Uncommon? | Rare? |
---|---|---|---|---|
Bouncing Shot | bouncingshot | Y | Y | Y |
Burst Shot | burstshot | Y | N | N |
Enemy Bomb | deathbomb | N | Y | Y |
Explosive Burst | explosiveburst | Y | Y | Y |
Explosive Shot | explosiveshot | Y | Y | Y |
Flashlight | flashlight | Y | N | N |
Grenade Launcher | grenadelauncher | Y | Y | Y |
Energy Lance | lance | N | Y | Y |
Marked Shot | markedshotweak | N | Y | Y |
Piercing Shot | piercingshot | Y | Y | Y |
Shrapnel Bomb | shrapnelbomb | Y | Y | Y |
Spray | spray | Y | Y | Y |
Sticky Shot | stickyshot | Y | Y | Y |
Frackin' Universe Special Attacks
Special Attack | swtjc_ewg_[name] | Common? | Uncommon? | Rare? |
---|---|---|---|---|
Cluster Bomb | clusterbomb | Y | Y | Y |
Marked Shot 2.0 | markedshot | Y | Y | Y |
Proximity Mines | proximitymines | Y | Y | Y |
Railgun | railgun | Y | Y | Y |
Spread Shot | spreadshot | Y | Y | Y |
Plasma Cell Spray | cellspray | Y | N | Y |
Plasma Cell Spread | cellspread | Y | N | Y |
Dark Plasma | darkplasma | Y | Y | Y |
Force Shield | forceshield | Y | N | Y |
Globe Launcher | globelauncher | Y | Y | Y |
Phase Burst | phaseburst | Y | N | Y |
Rocket Jump | rocketjump | Y | N | Y |
Shatter Shot | shattershot | Y | N | Y |
Bouncing Spray | bouncingspray | N | Y | Y |
Bouncing Spread | bouncingspread | N | Y | Y |
Bouncing Piercing Shot | bouncingpiercingshot | N | Y | Y |
Explosive Bouncing Shot | explosivebouncingshot | N | Y | Y |
Explosive Spray | explosivespray | N | Y | Y |
Explosive Spread | explosivespread | N | Y | Y |
Piercing Spray | piercingspray | N | Y | Y |
Piercing Spread | piercingspread | N | Y | Y |
Sticky Spray | stickyspray | N | Y | Y |
Sticky Spread | stickyspread | N | Y | Y |
Bouncing Orbitals | bouncingorbitals | N | N | Y |
Elemental Spray | elementalspray | N | N | Y |
Explosive Bubbles | explosivebubbles | N | N | Y |
Bouncing Piercing Spray | bouncingpiercingspray | N | N | Y |
Bouncing Piercing Spread | bouncingpiercingspread | N | N | Y |
Explosive Bouncing Spray | explosivebouncingspray | N | N | Y |
Explosive Bouncing Spread | explosivebouncingspread | N | N | Y |
Category:Weapon Category:Shotgun