Anti-Material Rifle
Anti-Material Rifle is a two handed procedurally generated ranged weapon model.
It can be common, uncommon, and rare. Common Anti-Material Rifles will shoot bullets, while uncommon and rare ones will shoot elemental plasma shots.
Base Statistics
- Base DPS: 9.0-10.0 health/s (Common), 9.5-10.5 health/s (Uncommon/Rare)
- Fire Time: 1.5-3.0 seconds between shots (0.3-0.7 shots/s)
- Energy Usage: 27.0-30.0 energy/s (Common), 28.5-31.5 energy/s (Uncommon/Rare)
- Knockback: 20-40 (average to very strong knockback)
- Crit Chance: 3%
- Base Crit Damage Bonus: +3 damage (Common), +4 damage (Uncommon), +5 damage (Rare)
Elemental Damage
Uncommon and rare Anti-Material Rifles are assigned one of seven elements (non-physical damage types) on generation. Though both uncommon and rare Anti-Material Rifles exhibit elemental visuals, only rare Anti-Material Rifles inflict status effects.
- Fire: Inflicts Burning
- Ice: Inflicts Frost
- Poison: Inflicts Poisoned
- Electric: Inflicts Electrified
- Radiation: Inflicts Radiation Burn
- Shadow: Inflicts Shadow Gas
- Cosmic: Inflicts Armor
- Physical: Inflicts Stun
Special Attacks
Special attacks are secondary attack types available for each ranged weapon. The attacks available are different based on weapon type and rarity. For example a common rarity anti-material rifle would never have any uncommon specials assigned to it, except specials that is applicable for all rarities.
Premade and crafted weapons have specific specials assigned based on their weapon type as well, but like stats they do not change.
Name Pool
Craftable Variants
https://github.com/sayterdarkwynd/FrackinUniverse/tree/master/items/active/weapons/ranged/unique
Data
itemName: swtjc_ewg_commonantimaterialrifle, swtjc_ewg_uncommonantimaterialrifle, swtjc_ewg_rareantimaterialrifle