Fd:Rapier
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Rapier is a one-handed procedurally generated melee weapon model. It can be common, uncommon, and rare.
Base Statistics
- Base DPS: 5.0-5.5 health/s
- Fire Time: 0.4-0.7 seconds between 1x-damage attacks (~1.4-2.5 1x-damage attacks/s)
- Combo Progression:
- First Strike: 1.0x damage, 10 default knockback
- Second Strike: 0.6x damage, 8 default knockback
- Third Strike: 0.8x damage, 9 default knockback
- Fourth Strike: 0.7x damage, 8 default knockback
- Fifth Strike: 0.4x damage, 9 default knockback
- Sixth Strike: 1.2x damage, 12 default knockback
- Crit Chance: 1% (Common), 2% (Uncommon), 3% (Rare)
- Base Crit Damage Bonus: +2 damage (Common), +3 damage (Uncommon), +4 damage (Rare)
Elemental Damage
Uncommon and rare Rapiers are assigned one of seven elements (non-physical damage types) on generation. Neither uncommon nor rare Rapiers inflict elemental status effects.
- Fire: Inflicts Burning
- Ice: Inflicts Frost
- Poison: Inflicts Poisoned
- Electric: Inflicts Electrified
- Radiation: Inflicts Radiation Burn
- Shadow: Inflicts Shadow Gas
- Cosmic: Inflicts -Armor debuff
Special Attacks
Rapiers, like most one-handed weapon types, cannot generate with any special attacks.
Debug
Item IDs follow this logic fu<weapon tier>rapier
Example itemName: fucommonrapier
Category:Weapon Category:Melee