Fd:Longsword
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Longsword is a one-handed procedurally generated melee weapon model. It can be common, uncommon, and rare.
Base Statistics
- Base DPS: 7.5-8.5 health/s (Common), 7.6-8.75 health/s (Uncommon), 7.7-9.0 (Rare)
- Fire Time: 0.8-1.0 seconds between 1x-damage attacks (~1.0-1.3 1x-damage attacks/s)
- Combo Progression:
- First Strike: 1.0x damage, 15 default knockback
- Second Strike: 0.7x damage, 10 default knockback
- Third Strike: 0.8x damage, 15 default knockback
- Crit Chance: 1%
- Base Crit Damage Bonus: +5 damage
Elemental Damage
Uncommon and rare Longswords are assigned one of seven elements (non-physical damage types) on generation. Both uncommon and rare Longswords will inflict the appropriate elemental status effect with the primary attack.
- Fire: Inflicts Burning
- Ice: Inflicts Frost
- Poison: Inflicts Poisoned
- Electric: Inflicts Electrified
- Radiation: Inflicts Radiation Burn
- Shadow: Inflicts Shadow Gas
- Cosmic: Inflicts -Armor debuff
Special Attacks
Longswords, like most one-handed weapon types, cannot generate with any special attacks.
Debug
Item IDs follow this logic fu<weapon tier>longsword
Example itemName: fucommonlongsword
Category:Weapon Category:Melee