Fd:Longsword

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Longsword is a one-handed procedurally generated melee weapon model. It can be common, uncommon, and rare.

Base Statistics

  • Base DPS: 7.5-8.5 health/s (Common), 7.6-8.75 health/s (Uncommon), 7.7-9.0 (Rare)
  • Fire Time: 0.8-1.0 seconds between 1x-damage attacks (~1.0-1.3 1x-damage attacks/s)
  • Combo Progression:
    • First Strike: 1.0x damage, 15 default knockback
    • Second Strike: 0.7x damage, 10 default knockback
    • Third Strike: 0.8x damage, 15 default knockback
  • Crit Chance: 1%
  • Base Crit Damage Bonus: +5 damage

Elemental Damage

Uncommon and rare Longswords are assigned one of seven elements (non-physical damage types) on generation. Both uncommon and rare Longswords will inflict the appropriate elemental status effect with the primary attack.

  • Fire: Inflicts Burning
  • Ice: Inflicts Frost
  • Poison: Inflicts Poisoned
  • Electric: Inflicts Electrified
  • Radiation: Inflicts Radiation Burn
  • Shadow: Inflicts Shadow Gas
  • Cosmic: Inflicts -Armor debuff

Special Attacks

Longswords, like most one-handed weapon types, cannot generate with any special attacks.

 Debug

Item IDs follow this logic fu<weapon tier>longsword

Example itemName: fucommonlongsword

Category:Weapon Category:Melee